shader
topics / shaderLanguages
Repos
Rank | Repo | Stars | Language | Developer | |
---|---|---|---|---|---|
![]() | 1 | thebookofshaders | 5,005 | GLSL | patriciogonzalezvivo |
![]() | 2 | Awesome-Unity-Shader | 3,353 | ShaderLab | QianMo |
![]() | 3 | lygia | 1,498 | GLSL | patriciogonzalezvivo |
![]() | 4 | uRaymarching | 1,166 | HLSL | hecomi |
![]() | 5 | ShaderGraphExamples | 1,059 | C# | keijiro |
![]() | 6 | InkPainter | 1,053 | C# | EsProgram |
![]() | 7 | UnityURPUnlitScreenSpaceDecalShader | 1,010 | ShaderLab | ColinLeung-NiloCat |
![]() | 8 | Unity-UI-Rounded-Corners | 768 | C# | kirevdokimov |
![]() | 9 | FishManShaderTutorial | 699 | ShaderLab | JiepengTan |
![]() | 10 | UnityFurURP | 636 | HLSL | hecomi |
![]() | 11 | ShaderSketches | 589 | GLSL | keijiro |
![]() | 12 | GPU-Pro-Books-Source-Code | 575 | GLSL | QianMo |
![]() | 13 | SkeletalGeometricEffects | 466 | HLSL | keijiro |
![]() | 14 | UniToon | 447 | ShaderLab | yoship1639 |
![]() | 15 | Unity-Miscellaneous-Shaders | 436 | ShaderLab | chenjd |
![]() | 16 | godot-realistic-water | 429 | GLSL | godot-extended-libraries |
![]() | 17 | MatrixVFX | 422 | ShaderLab | IRCSS |
![]() | 18 | DepthInverseProjection | 404 | ShaderLab | keijiro |
![]() | 19 | StandardGeometryShader | 346 | HLSL | keijiro |
![]() | 20 | GPU-Fog-Particles | 306 | GLSL | MirzaBeig |
![]() | 21 | RheaGrass | 286 | ShaderLab | Ryan-Gee |
![]() | 22 | objmc | 279 | Python | Godlander |
![]() | 23 | Godot-3-2D-CRT-Shader | 258 | GLSL | hiulit |
![]() | 24 | Unity-Shaders | 257 | ShaderLab | knapeczadam |
![]() | 25 | water-shader | 250 | HLSL | tuxalin |
![]() | 26 | UnityScreenSpaceBoolean | 237 | ShaderLab | hecomi |
![]() | 27 | UnityWaterSurface | 229 | ShaderLab | hecomi |
![]() | 28 | Isaura | 201 | ShaderLab | keijiro |
![]() | 29 | BloodFx | 182 | HLSL | keijiro |
![]() | 30 | Open4Es-Shader-Android | 181 | GLSL | Open4Es |
![]() | 31 | UnlitClouds | 180 | GLSL | AlexStrook |
![]() | 32 | Unity-Raymarching-Framework | 157 | HLSL | JiepengTan |
![]() | 33 | UnityVolumeRendering | 156 | GLSL | hecomi |
![]() | 34 | LWRPShaders | 128 | ShaderLab | beinteractive |
![]() | 35 | unity-lowpoly-shader | 122 | GLSL | pavelkouril |
![]() | 36 | Geometry-Grass-Shader | 117 | ShaderLab | IRCSS |
![]() | 37 | JL-s-Unity-Blend-Modes | 114 | ShaderLab | penandlim |
![]() | 38 | URP-Iridescence-Example | 109 | HLSL | CJT-Jackton |
![]() | 39 | UnityPseudoInstancedGPUParticles | 106 | GLSL | hecomi |
![]() | 40 | SimpleURPToonLitOutlineExample | 105 | HLSL | simplestargame |
![]() | 41 | godot-hair-shader | 100 | GDScript | Bauxitedev |
![]() | 42 | HatchingShader | 93 | ShaderLab | nkihrk |
![]() | 43 | uChromaKey | 90 | ShaderLab | hecomi |
![]() | 44 | oit-unity | 85 | C# | happy-turtle |
![]() | 45 | godot-particle-dof | 85 | GLSL | Bauxitedev |
![]() | 46 | glsl-grid | 72 | GLSL | ayamflow |
![]() | 47 | godot-sprite-shader | 70 | GDScript | duongvituan |
![]() | 48 | shadertoy | 69 | GLSL | tdmaav |
![]() | 49 | URP-Anime-Crystal-Shader | 67 | HLSL | CJT-Jackton |
![]() | 50 | UnitySobelOutline | 63 | ShaderLab | ssell |
![]() | 51 | UnitySmoothPixelFiltering | 62 | ShaderLab | 9D-Tony |
![]() | 52 | Lux-Shader | 59 | GLSL | TechDevOnGitHub |
![]() | 53 | TMP3D | 58 | HLSL | Ikaroon |
![]() | 54 | uCurvedScreen | 56 | ShaderLab | hecomi |
![]() | 55 | reshade-vrtoolkit | 55 | HLSL | retroluxfilm |
![]() | 56 | UnityRaymarchingCollision | 53 | GLSL | hecomi |
![]() | 57 | Stylized-Water-Shader-Unity-URP | 46 | HLSL | tojynick |
![]() | 58 | Divinity-Origin-Sin-2 | 46 | ShaderLab | smkplus |
![]() | 59 | unity-surfaceshader-flipbook | 45 | ShaderLab | thnewlands |
![]() | 60 | unity-grabsquares-effect | 45 | ShaderLab | pelengami |
![]() | 61 | unity-built-in-shaders | 43 | ShaderLab | chsxf |
![]() | 62 | UnityScreenSpaceReflection | 42 | GLSL | hecomi |
![]() | 63 | CyberPunkEffect | 41 | ShaderLab | smkplus |
![]() | 64 | UIBlur | 41 | ShaderLab | smkplus |
![]() | 65 | PackedRGBMShader | 41 | ShaderLab | keijiro |
![]() | 66 | UnityRaymarchingSample | 40 | GLSL | hecomi |
![]() | 67 | qt5-vector-graphic-shaders | 39 | QML | FabriceSalvaire |
![]() | 68 | DeepShadowMap | 37 | ShaderLab | ecidevilin |
![]() | 69 | BASICxSHADER | 36 | ShaderLab | midnightSuyama |
![]() | 70 | unity3d-shader-collection | 36 | ShaderLab | aillieo |
![]() | 71 | orels1-AudioLink-Shader | 35 | ShaderLab | orels1 |
![]() | 72 | PBR-Shaders | 35 | ShaderLab | penumbra23 |
![]() | 73 | CorgiFX | 34 | HLSL | originalnicodr |
![]() | 74 | notebookdrawings-shader-unity | 34 | GLSL | movAX13h |
![]() | 75 | blur-shaders | 33 | NSIS | GameMakerDiscord |
![]() | 76 | Live-Coding-Sources | 33 | GLSL | CookieCollective |
![]() | 77 | ShaderArtworks | 32 | GLSL | r21nomi |
![]() | 78 | godot-shader-to-image | 31 | GLSL | bitsydoge |
![]() | 79 | UnityChanToonShaderVer2_VerticalDissolve | 31 | HLSL | tomori-hikage |
![]() | 80 | GeneratingImagesWithShaders | 29 | GLSL | mantissa |
![]() | 81 | WernessDithering | 29 | Processing | akavel |
![]() | 82 | OBNI | 28 | ShaderLab | alexbourgeois |
![]() | 83 | defold-pixel-planets | 27 | GLSL | selimanac |
![]() | 84 | URP-Knitwear-Shader-Example | 27 | ShaderLab | CJT-Jackton |
![]() | 85 | UnityRainDropShader | 26 | ShaderLab | yasuohasegawa |
![]() | 86 | Sparkle-Shader-Unity | 26 | ShaderLab | LasseWestmark |
![]() | 87 | godot_dynamic_split_screen | 25 | GDScript | BenjaminNavarro |
![]() | 88 | Shadekai | 24 | HLSL | KH40-khoast40 |
![]() | 89 | NodesDifferencesBetweenShadergraphAndAmplifyShaderEditor | 23 | ShaderLab | millionart |
![]() | 90 | Godot-3D-Stylized-Water | 23 | GLSL | paddy-exe |
![]() | 91 | UnityShaderDebug | 23 | HLSL | yujen |
![]() | 92 | cesium-builtinshader-doc-cn | 19 | GLSL | onsummer |
![]() | 93 | RainDrop | 19 | ShaderLab | smkplus |
![]() | 94 | FXAA | 19 | HLSL | MikuMikuShaders |
![]() | 95 | DomainWarping | 18 | HLSL | fuqunaga |
![]() | 96 | CloudWorks | 17 | HLSL | keroroxzz |
![]() | 97 | UnityRaymarchingForward | 17 | HLSL | hecomi |
![]() | 98 | cod4-shader-ocean | 16 | HLSL | xoxor4d |
![]() | 99 | Unity_ImageFilters | 16 | ShaderLab | XJINE |
![]() | 100 | unity-triplanar-terrain-cliff-shader | 15 | HLSL | radiatoryang |